M1 -> M1 -> read -> dash
Most drills start with a short confirm, then teach the player to stop, block, dash, or use a style button.
Pick your style or practice profile, keep the page open on a second screen, and work through compact M1, dash, block, style-button, and reset sequences while you train in Roblox.
Most drills start with a short confirm, then teach the player to stop, block, dash, or use a style button.
Players can check steps as they practice instead of reading a static paragraph and leaving.
The tool avoids exact stun, damage, and frame claims unless the source is public and stable.
Filter by style, tick off checkpoints, reset progress, and switch to compact mode when the page is sitting beside Roblox.
Defensive punish after a blocked string
Treat Heavy Armor as a practice profile, not a confirmed Gakuran fighting style.
Force close range, then punish the reset
Public trait notes support Wrestling pressure, but exact live combo timing can move after balance updates.
Learn M1 timing before rerolling
Use this while learning controls, then compare styles before spending rerolls.
The drill list uses the same role logic as the ranking page: safe pressure, close-range control, posture value, burst timing, movement, and beginner fallback.
Best side-screen drills for players who want safer pressure, strong punishes, and clear reroll targets.
High value when the player can match the drill to posture pressure, burst timing, or movement.
Use Basic or any current style to learn the rhythm before chasing rare rolls.
Decide whether to hold or reroll before drilling a style for too long.
WikiCheck public trait notes before interpreting a sequence.
Map guideUse the map route when the July 12 update window starts.
It is an unofficial side-screen checklist that turns styles such as Boxing, Wrestling, Muay Thai, Hakari, and Capoeira into short practice sequences.
No. Heavy Armor is used here as a defensive practice profile for players who want safer block, dash, and reset habits.
No. Use the sequence as a drill, then adjust for range, block state, ping, and the opponent's current action.